Readings on Identity Basics
- Wikipedia entries on social science aspects of identity, online identity, and digital identity
- Weinberger, D. (2004). There's No "I" in Identity
- Udell, J. (2004). Always-on identification
- Crawford, S. (2003). Who's in charge of who I am: Identity and law online (PDF).
- Dick Hardt's OSCON 2005 Keynote on Identity 2.0
- True Names (PDF), by Vernor Vinge
Readings on Online Identity
- boyd, d. (2006). Identity Production in a Networked Culture: Why Youth Heart MySpace.
- Donath, J. (1999). Identity and Deception in the Online Community.
- Goffman, E. (1959). The Presentation of Self in Everyday Life. "Introduction" (pp. 1-16) and "Performances" (pp. 17-76). Available through myCourses.
- Turkle, S. (1995). Life on the Screen. Chapters 8-10, Available through MyCourses.
Readings on Presentation of Self Online: Case Studies
- Kaycee Nicole
- Hafner, K. (2001). "A Beautiful Life, an Early Death, a Fraud Exposed." New York Times, May 31.
- Senft, T. (2001) "Debating Reality: An Online Hoax is Not a Pox." New York Times, June 14.
- Megan Meier
- Maag, C. (2007). A Hoax Turned Fatal Draws Anger but No Charges. New York Times, November 26.
- Zetter, K. (2007). Blog Readers Out Anonymous Adults that Newspaper Refused to Identify. Wired News.
- "I am Lori Drew" - blog post.
- Ryan Jordan
- Cohen, N. (2007). A Contributor to Wikipedia Has His Fictional Side. New York Times, March 5.
- Essjay Controversy. Wikipedia, retrieved 12/2/07.
Identity Management Implementation: Readings
- Pew Internet report on Digital Footprints
- Simon Willison Tech Talk on "The Implications of OpenID"
Readings on Community
- Tonnies, Ferdinand. (2001) Community and Civil Society. (Available via RIT's ebrary service; read book one, pages 17-91)
- Dunbar, R. I. M. (1993). Coevolution of neocortical size, group size and language in humans. Behavioral and Brain Sciences 16 (4): 681-735.
Readings on Changing Community
- Putam, Robert D. (2000) Bowling Alone: The Collapse and Revival of American Community. New York: Simon & Schuster. (Preface and Chapters 1, 8, 9 are all available in PDF via myCourses, or in hard copy from me in class on Tuesday)
- Oldenburg, Ray. (1999) The Great Good Place: Cafes, Coffee Shops, Bookstores, Bars, Hair Salons and Other Hangouts at the Heart of a Community. 2nd edition. New York: Marlowe & Company. (Preface and Chapters 1-3 are all available in PDF via myCourses, or in hard copy from me in class on Tuesday)
Readings on Online Community
- Kollock, P., and Smith, M. 1999. "Introduction: Communities in Cyberspace." Pp. 3-25 in Communities in Cyberspace, edited by Marc Smith and Peter Kollock. London: Routledge Press, 1999.
- Ackerman, M., Huysman, M., Carroll, J. M., Wellman, B., DeMichelis, G., and Wulf, V. 2004. Communities and technologies: an approach to foster social capital?. In Proceedings of the 2004 ACM Conference on Computer Supported Cooperative Work (Chicago, Illinois, USA, November 06 - 10, 2004). CSCW '04. ACM, New York, NY, 406-408.
- Shirky, C. 2003. A group is its own worst enemy.
Readings Applying Sociological Theory in Online Contexts
- Allen, C. 2004. "The Dunbar Number as a Limit to Group Sizes."
- Allen, C. 2005. "Dunbar & World of Warcraft."
- Ducheneaut, N., Moore, R. J., and Nickell, E. 2007. Virtual "Third Places": A Case Study of Sociability in Massively Multiplayer Games. Comput. Supported Coop. Work 16, 1-2 (Apr. 2007), 129-166
- Shirky, C. 2002. Communities, Audience, and Scale.
- Shirky, C. 2004. "Two on the Monkey-Mind."
Readings on Cooperation and Competition
- Smith Jonas Heide. 2006. "The Games Economists Play - Implications of Economic Game Theory for the Study of Computer Games." Game Studies, Volume 6, issue 6
- Smith Jonas Heide. 2007. "Tragedies of the ludic commons - understanding cooperation in multiplayer games." Game Studies, Volume 7, issue 7
- Wilkinson, D and Huberman, B. 2007. "Assessing the Value of Cooperation in Wikipedia." First Monday, volume 12, number 4 (April 2007)
- Viégas, F. B., Wattenberg, M., and Dave, K. 2004. Studying cooperation and conflict between authors with history flow visualizations. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Vienna, Austria, April 24 - 29, 2004). CHI '04. ACM, New York, NY, 575-582. DOI= http://doi.acm.org/10.1145/985692.985765
The history flow tool described in the last paper can be found here: http://www.research.ibm.com/visual/projects/history_flow/
Readings on Politics (Laws and Governance) Online
- Burke, Timothy. (2004) Play of State: Sovereignty and Governance in MMOGs
- Malaby, Thomas. (2006). Control and Contingency Online
- Lastowka, Greg, and Hunter, Dan. (2004) The Laws of the Virtual Worlds
- Noveck, Beth. (2008) Wiki-Government (PDF file)
Readings on Gold Farming
- Julian Dibbell: The Life of the Chinese Gold Farmer (watch the associated short video, as well)
- Ed Felten: Chinese Gold Farmers: Work or Fun?
- Chinese Gold Farmers: Documentary Movie Trailer
- ABC Radio National (Australia): Background Briefing, 27 August 2006, Loot: real money in virtual worlds (audio or transcript available)
- Ted Castronova's seminal paper on real money transfer online: Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier
(Yes, I lied, there is one research paper there. Sorry!)