Course Syllabus
instructor information
Professor: Elouise Oyzon
Office: 70-2545
Phone: 585-475-6542
Email: eroics at rit dot edu
Office Hours: Tuesdays 10:00 - 12:00 and Thursdays 12:00- 2:00
textbook, readings and materials
The following books are required for the course.
- T.B.A.
- there will be reading assignments of web articles and online tutorials
- 2 gig or more (4 gig is very handy) flash memory
important rit deadlines
Last day of add/drop is September 8, 2008.
Last day to withdraw with a grade of “W” is October 24 (the deadline for withdrawing from a course with a W grade is the end of the 6th week of the quarter). Forms may be obtained from your department office and need your instructor’s signature.
NOTE: IT department policy states that a student has one quarter to challenge any grade. After that, grades cannot be challenged.
course description
This course provides a theoretical framework covering principles of animation and its use in gaming to affect user experience. Emphasis will be upon principles that support character development and animation that show cause and effect. Students will apply these principles to create animations that reflect movement and character appropriate for different uses and environments.
course goals and objectives
Upon completion of the course, students will have a working definition of animation systems and techniques for digital media. Students will be able to create rudimentary animation cycles with an understanding of effective visual communication of physical attributes of inertia, momentum and transformation. Emphasis will be upon rendering movement.