2D Animation for Interactive Media

3 April 2009

4: Experimental Animation Critique

We will view and critique the class's work.

4A: Cartoon Physics

Basic kinesthetics

  • Gravity

  • Inertia

  • Axis of rotation

  • Acceleration and deceleration

  • Anatomy of movement

  • Stylized Worlds (aka Cartoon Physics)
    • Ease-in and Ease-out

    • Squash and stretch

    • Hyper-realities (Roadrunner, Southpark, Beast Wars, Simpsons)

    • Alternate-realities

    Class Exercise: A bouncing ping pong ball, deflated rubber ball, a spinning top, splatting jello.

    This will be an intro to using After Effects

4B: Secondary Motion

Examples:


After you have made your different items bounce, what things can you add to sell their materiality?