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   <title>2D Animation for Interactive Media</title>
   <link rel="alternate" type="text/html" href="http://it.rit.edu/~ero/2DAnimation/083/" />
   <link rel="self" type="application/atom+xml" href="http://it.rit.edu/~ero/2DAnimation/083/atom.xml" />
   <id>tag:it.rit.edu,2009:/~ero/2DAnimation/083/11</id>
   <updated>2009-03-10T18:23:19Z</updated>
   <subtitle>Professor Oyzon</subtitle>
   <generator uri="http://www.sixapart.com/movabletype/">Movable Type 3.32</generator>

<entry>
   <title>FINAL critique ALL Sections Together</title>
   <link rel="alternate" type="text/html" href="http://it.rit.edu/~ero/2DAnimation/083/archives/final_critique_all_sections_together.php" />
   <id>tag:it.rit.edu,2007:/~ero/Animation/Intro07//11.387</id>
   
   <published>2009-05-22T02:29:10Z</published>
   <updated>2009-03-10T18:23:19Z</updated>
   
   <summary>This class will be devoted to viewing your final projects. Attendance in mandatory. Submit all projects in advance to Professor Oyzon....</summary>
   <author>
      <name>weez</name>
      
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      This class will be devoted to viewing your final projects. Attendance in mandatory. Submit all projects in advance to Professor Oyzon.
      
   </content>
</entry>
<entry>
   <title>10B: Work Session</title>
   <link rel="alternate" type="text/html" href="http://it.rit.edu/~ero/2DAnimation/083/archives/10b_work_session.php" />
   <id>tag:it.rit.edu,2008:/~ero/2DAnimation/081//11.491</id>
   
   <published>2009-05-15T19:04:55Z</published>
   <updated>2009-03-10T18:23:19Z</updated>
   
   <summary></summary>
   <author>
      <name>weez</name>
      
   </author>
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<entry>
   <title>10A: Course Eval, and Troubleshooting</title>
   <link rel="alternate" type="text/html" href="http://it.rit.edu/~ero/2DAnimation/083/archives/10a_course_eval_and_troubleshooting.php" />
   <id>tag:it.rit.edu,2007:/~ero/Animation/Intro07//11.398</id>
   
   <published>2009-05-15T17:14:13Z</published>
   <updated>2009-03-10T18:23:19Z</updated>
   
   <summary>We will have a brief exam based upon vocabulary and concepts taught this quarter. The remaining time will be spent addressing any issues regarding creation of your final project animation....</summary>
   <author>
      <name>weez</name>
      
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         <category term="class topics" scheme="http://www.sixapart.com/ns/types#category" />
   
   
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      We will have a brief exam based upon vocabulary and concepts taught this quarter.

The remaining time will be spent addressing any issues regarding creation of your final project animation.
      
   </content>
</entry>
<entry>
   <title>9B: Watching that corpse</title>
   <link rel="alternate" type="text/html" href="http://it.rit.edu/~ero/2DAnimation/083/archives/9b_watching_that_corpse.php" />
   <id>tag:it.rit.edu,2008:/~ero/2DAnimation/081//11.490</id>
   
   <published>2009-05-08T19:03:06Z</published>
   <updated>2009-03-10T18:23:19Z</updated>
   
   <summary>This is a week 9, do it all in one session event. Submit your videos an hour prior to the end of class and we will string them together, add sound and watch them....</summary>
   <author>
      <name>weez</name>
      
   </author>
         <category term="class topics" scheme="http://www.sixapart.com/ns/types#category" />
   
   
   <content type="html" xml:lang="en" xml:base="http://it.rit.edu/~ero/2DAnimation/083/">
      This is a week 9, do it all in one session event.

Submit your videos an hour prior to the end of class and we will string them together, add sound and watch them.
      
   </content>
</entry>
<entry>
   <title>9A: The Exquisite Corpse</title>
   <link rel="alternate" type="text/html" href="http://it.rit.edu/~ero/2DAnimation/083/archives/9a_the_exquisite_corpse.php" />
   <id>tag:it.rit.edu,2007:/~ero/Animation/Intro07//11.385</id>
   
   <published>2009-05-08T02:22:04Z</published>
   <updated>2009-05-08T15:07:03Z</updated>
   
   <summary>Today we will stitch together your various contributions to the Exquisite Corpse and screen them. You will be given a flash movie as a starting point. Create a minimum of a 10 second animation incorporating the movie. REQUIREMENTS: * ensure...</summary>
   <author>
      <name>weez</name>
      
   </author>
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      Today we will stitch together your various contributions to the Exquisite Corpse and screen them.

You will be given a flash movie as a starting point. Create a minimum of a 10 second animation incorporating the movie.

REQUIREMENTS:
* ensure it begins with a white frame
* ensure it ends with a white frame
* the animation should go through at least one loop then you can do whatever you want.
* includes your name. (You may make your name an animated element) and your name should be readable for 3 seconds.
* the animaton must be a minimum of 10 seconds long (the 3 seconds of your name included)
* export it as a quicktime movie and turn it in to the prof of the day by one hour before the end of class

Download the flash files from MYCOURSES

This loop may suggest different forms and movements. It could merely be the start of a chain of events. It could be just one part of an articulated figure.

Use any method of animation you desire: tweened or frame by frame; photoshop or flash. Alas, not enough time for stop motion, but rotoscope or the layering of video is a possibility.
      
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</entry>
<entry>
   <title>8B: Lip synching</title>
   <link rel="alternate" type="text/html" href="http://it.rit.edu/~ero/2DAnimation/083/archives/8b_lip_synching.php" />
   <id>tag:it.rit.edu,2008:/~ero/2DAnimation/081//11.489</id>
   
   <published>2009-05-01T19:00:59Z</published>
   <updated>2009-03-10T18:23:19Z</updated>
   
   <summary>Mickey Mousing (editing/animating to sound) is a key production skill. The following are sources: phonemes excellent After Effects tutorial in lip synching by Creative Cow...</summary>
   <author>
      <name>weez</name>
      
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         <category term="class topics" scheme="http://www.sixapart.com/ns/types#category" />
   
   
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      <![CDATA[Mickey Mousing (editing/animating to sound) is a key production skill. The following are sources:
<ul><li><a href="http://animation.about.com/od/flashanimationtutorials/a/animationphonem.htm">phonemes</a></li>
<li><a href="http://cowcast.creativecow.net/after_effects/episodes/CC_Lip_Synch_Ipod.m4v">excellent After Effects tutorial in lip synching by Creative Cow</a></li></ul>]]>
      
   </content>
</entry>
<entry>
   <title>8A: Storyboard due</title>
   <link rel="alternate" type="text/html" href="http://it.rit.edu/~ero/2DAnimation/083/archives/8a_storyboard_due.php" />
   <id>tag:it.rit.edu,2008:/~ero/2DAnimation/081//11.488</id>
   
   <published>2009-05-01T18:59:24Z</published>
   <updated>2009-03-10T18:23:19Z</updated>
   
   <summary>Pitch your final project idea. I will meet with each student individually to discuss the proposed work....</summary>
   <author>
      <name>weez</name>
      
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      Pitch your final project idea. I will meet with each student individually to discuss the proposed work.
      
   </content>
</entry>
<entry>
   <title>7B: The final project</title>
   <link rel="alternate" type="text/html" href="http://it.rit.edu/~ero/2DAnimation/083/archives/7b_the_final_project.php" />
   <id>tag:it.rit.edu,2008:/~ero/2DAnimation/081//11.487</id>
   
   <published>2009-04-24T02:30:27Z</published>
   <updated>2009-03-10T18:23:19Z</updated>
   
   <summary></summary>
   <author>
      <name>weez</name>
      
   </author>
         <category term="class topics" scheme="http://www.sixapart.com/ns/types#category" />
   
   
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<entry>
   <title>7A: Walk Cycle Critique</title>
   <link rel="alternate" type="text/html" href="http://it.rit.edu/~ero/2DAnimation/083/archives/7a_walk_cycle_critique.php" />
   <id>tag:it.rit.edu,2007:/~ero/Animation/Intro07//11.386</id>
   
   <published>2009-04-24T02:25:27Z</published>
   <updated>2009-03-10T18:23:20Z</updated>
   
   <summary>Walk Cycles are due today. CRITIQUE Submit 3 looped movement cycles. The length of each individual cycle is dependent upon how long it takes the character to make a complete movement before returning to its starting position. The loop should...</summary>
   <author>
      <name>weez</name>
      
   </author>
         <category term="calendar" scheme="http://www.sixapart.com/ns/types#category" />
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      Walk Cycles are due today. CRITIQUE

Submit 3 looped movement cycles. The length of each individual cycle is dependent upon how long it takes the character to make a complete movement before returning to its starting position.

The loop should be seamless. (That is, if I hit &quot;repeat&quot; on the video player, there will be no skips or jitters between cycles).

The three movements should be distinct. They may be distinct via kind of movement (walk, run, hop, jitter, crawl, etc.) They may  be distinct because the characters have different kinds of movement. (One tends to mosey, one is nervous and jittery, another is zombified).

Bonus points for all three loops being the same length of time and all within the same movie.

Do not concern yourself with the background. The character(s) and movement will be sufficient.

Remaining time will be spent working on the final project.
      
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</entry>
<entry>
   <title>6B: Work your walk</title>
   <link rel="alternate" type="text/html" href="http://it.rit.edu/~ero/2DAnimation/083/archives/6b_work_your_walk.php" />
   <id>tag:it.rit.edu,2008:/~ero/2DAnimation/081//11.486</id>
   
   <published>2009-04-17T18:52:44Z</published>
   <updated>2009-03-10T18:23:20Z</updated>
   
   <summary>Get out of class when you have two out of three movement cycles done....</summary>
   <author>
      <name>weez</name>
      
   </author>
         <category term="class topics" scheme="http://www.sixapart.com/ns/types#category" />
   
   
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      Get out of class when you have two out of three movement cycles done.
      
   </content>
</entry>
<entry>
   <title>6A: Cel Animation and environment</title>
   <link rel="alternate" type="text/html" href="http://it.rit.edu/~ero/2DAnimation/083/archives/6a_cel_animation_and_environment.php" />
   <id>tag:it.rit.edu,2007:/~ero/Animation/Intro07//11.384</id>
   
   <published>2009-04-17T02:19:09Z</published>
   <updated>2009-03-10T18:23:20Z</updated>
   
   <summary>Multiple cycles (movie clips) can be used in conjunction with one another. Characters have their own cycles, as do environments. Examples: Old Popeye Class Assignment: Flock of Seagulls (not the 80&apos;s band) Here&apos;s a tutorial that covers lots of ground...</summary>
   <author>
      <name>weez</name>
      
   </author>
         <category term="calendar" scheme="http://www.sixapart.com/ns/types#category" />
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      <![CDATA[Multiple cycles (movie clips) can be used in conjunction with one another. Characters have their own cycles, as do environments.

Examples:
Old Popeye

Class Assignment: Flock of Seagulls (not the 80's band)
Here's a tutorial that covers lots of ground at Creative Cow.
<a href="http://library.creativecow.net/articles/rabinowitz_aharon/bird_flock1.php">Part 1</a>
<a href="http://library.creativecow.net/articles/rabinowitz_aharon/bird_flock2.php">Part 2</a>

Some important concepts are the notions of looping and staggering loops within a composition, then nesting compositions into others.]]>
      
   </content>
</entry>
<entry>
   <title>5B: Cycles, Character animation and the requisite walk cycle</title>
   <link rel="alternate" type="text/html" href="http://it.rit.edu/~ero/2DAnimation/083/archives/5b_cycles_character_animation_and_the_requisite_walk_cycle.php" />
   <id>tag:it.rit.edu,2008:/~ero/2DAnimation/081//11.383</id>
   
   <published>2009-04-10T02:14:36Z</published>
   <updated>2009-03-10T18:23:20Z</updated>
   
   <summary>Cycles and loops are efficient and the staple of all early animation, Scooby Doo, and (oh yes) game animation. Introduction to tweened animation using Flash. Character Animation and Movement Examples; A variety of looped movement cycle examples Walking Dots A...</summary>
   <author>
      <name>weez</name>
      
   </author>
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      <![CDATA[Cycles and loops are efficient and the staple of all early animation, Scooby Doo, and (oh yes) game animation.

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/GOxR7rTYuSI&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/GOxR7rTYuSI&hl=en&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object>

Introduction to tweened animation using Flash.

Character Animation and Movement
Examples;
<ul>
<li><a href="http://brianlemay.com/animationexamples/animationindex.html">A variety of looped movement cycle examples</a></li>
<li><a href="http://www.biomotionlab.ca/Demos/BMLwalker.html">Walking Dots</a></li>
<li><a href="http://www.anticz.com/Walks.htm">A beautiful step by step tutorial on how to do a walk cycle</a>
<li><a href="http://engr.smu.edu/~alcantara/walkcycle/walkcycle.html">A visual overview of a walk cycle</a></li></ul>


Character Animation
<ul><li>The Importance of Timing</li>
<li>The Language of Motion (arcs, curves, etc.)</li>
<li>Suggesting Weight</li>
<li>Movement Cycles (walk, run, swing, etc.)</li>
<li>Facial Animation & Expression</li>
<li>Gender & Race</li>
<li>Energy Level and Attitudinal Suggestion</li>
<li>Limited Environments of Recreation (MMOs, Real-Time, etc.)</li></ul>

REFERENCE: <a href="http://www.biomotionlab.ca/Demos/BMLwalker.html">Walking Dots: A study in motion with varying interactive attibutes (gender, weight, mood)</a>

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/YwNVE37BGVE&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/YwNVE37BGVE&hl=en&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object>
In-Class exercise:
Create a worm movement cycle.
contrast this with a snake movement cycle.

<a href="http://angryalien.com"><img src="http://www.angryalien.com/desktop/hweenzombies1024768.gif" width="400" height="300" /></a>

Project: Movement Cycle
Create three different types of movement cycles. Examples: dance, skip, jog, walk, roll, swim, skate, etc.

The cycle need not be humanoid, nor bipedal. (Do keep in mind that the more legs involved, the more difficult the work).]]>
      
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</entry>
<entry>
   <title>5A: Rotoscope Animation Critique</title>
   <link rel="alternate" type="text/html" href="http://it.rit.edu/~ero/2DAnimation/083/archives/5a_rotoscope_animation_critique.php" />
   <id>tag:it.rit.edu,2007:/~ero/Animation/Intro07//11.389</id>
   
   <published>2009-04-10T00:02:49Z</published>
   <updated>2009-03-10T18:23:20Z</updated>
   
   <summary>Create a minimum of a 20 second rotoscoped animation on twos. (12 or 15 fps). *FOR THE PARANOID: Minimum means you should target 20. There is no penalty for going over. You will not necessarily get a higher grade for...</summary>
   <author>
      <name>weez</name>
      
   </author>
         <category term="calendar" scheme="http://www.sixapart.com/ns/types#category" />
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      <![CDATA[Create a minimum of a 20 second rotoscoped animation on twos. (12 or 15 fps). 

*FOR THE PARANOID: Minimum means you should target 20. There is no penalty for going over. You will not necessarily get a higher grade for a longer movie. Mo' is not necessarily bettah.

A resolution of 720 x 480 is preferred for display purposes if you have desire for personal glory.

Source material that is less than this size can be transformed (expanded) prior to rotoscoping.

Grading criteria:
There should follow a narrative arc: meaning a perceivable increasing complexity over time and then resolution.

It is not sufficient to throw a bunch of filters at this and call it done. The original footage should be reinterpreted and clearly have your own take on it.

Examples of things which may follow this arc;
<ul><li>protagonist - antagonist conflict storyline</li>
<li>themed movement</li>
<li>rhythm</li><li>pace</li><li>flocking</li><li>color</li><li>line shape</li><li>spatial relationship</li></ul]]>
      
   </content>
</entry>
<entry>
   <title>4B: Secondary Motion</title>
   <link rel="alternate" type="text/html" href="http://it.rit.edu/~ero/2DAnimation/083/archives/4b_secondary_motion.php" />
   <id>tag:it.rit.edu,2008:/~ero/2DAnimation/081//11.485</id>
   
   <published>2009-04-03T22:34:26Z</published>
   <updated>2009-03-10T18:23:20Z</updated>
   
   <summary>Examples: After you have made your different items bounce, what things can you add to sell their materiality?...</summary>
   <author>
      <name>weez</name>
      
   </author>
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      Examples:


After you have made your different items bounce, what things can you add to sell their materiality?
      
   </content>
</entry>
<entry>
   <title>4A: Cartoon Physics</title>
   <link rel="alternate" type="text/html" href="http://it.rit.edu/~ero/2DAnimation/083/archives/4a_cartoon_physics.php" />
   <id>tag:it.rit.edu,2007:/~ero/Animation/Intro07//11.390</id>
   
   <published>2009-04-03T03:08:18Z</published>
   <updated>2009-03-10T18:23:20Z</updated>
   
   <summary>Basic kinesthetics Gravity Inertia Axis of rotation Acceleration and deceleration Anatomy of movement Stylized Worlds (aka Cartoon Physics) Ease-in and Ease-out Squash and stretch Hyper-realities (Roadrunner, Southpark, Beast Wars, Simpsons) Alternate-realities Class Exercise: A bouncing ping pong ball, deflated rubber...</summary>
   <author>
      <name>weez</name>
      
   </author>
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      <![CDATA[Basic kinesthetics
<ul><li>Gravity</li>
<li>Inertia</li>
<li>Axis of rotation</li>
<li>Acceleration and deceleration</li>
<li>Anatomy of movement</li>
Stylized Worlds (aka Cartoon Physics)
<ul><li>Ease-in and Ease-out</li>
<li>Squash and stretch</li>
<li>Hyper-realities (Roadrunner, Southpark, Beast Wars, Simpsons)</li>
<li>Alternate-realities</li></ul>

Class Exercise: A bouncing ping pong ball, deflated rubber ball, a spinning top, splatting jello.

This will be an intro to using After Effects]]>
      
   </content>
</entry>

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