2D Animation for Interactive Media


5B: Cycles, Character animation and the requisite walk cycle (posted 5 October 2009)

Cycles and loops are efficient and the staple of all early animation, Scooby Doo, and (oh yes) game animation.

Introduction to tweened animation using Flash.

Character Animation and Movement
Examples;


Character Animation

  • The Importance of Timing

  • The Language of Motion (arcs, curves, etc.)

  • Suggesting Weight

  • Movement Cycles (walk, run, swing, etc.)

  • Facial Animation & Expression

  • Gender & Race

  • Energy Level and Attitudinal Suggestion

  • Limited Environments of Recreation (MMOs, Real-Time, etc.)

REFERENCE: Walking Dots: A study in motion with varying interactive attibutes (gender, weight, mood)


In-Class exercise:
Create a worm movement cycle.
contrast this with a snake movement cycle.

Project: Movement Cycle
Create three different types of movement cycles. Examples: dance, skip, jog, walk, roll, swim, skate, etc.

The cycle need not be humanoid, nor bipedal. (Do keep in mind that the more legs involved, the more difficult the work).