Computer Games
Currently looking at the impact of professional writers on the Computer Games Industry. My article in the November '04 issue of Game Developerlooks at the state of writing and writers in computer games.
I've been asked by the Writer's SIG of the IGDA to pursue a study on the impact ofprofessional writers on the playability, marketable and commercial sales of top games over the past 5 years or so and hope to undertake this study sometime this Winter or Spring with the help of one or more research assistants.
I'll also be contributing a chapter on traditional, linear narrative for a book on wrtiing for games by members of the Writer's SIG.
I was part of a panel at the October '04 Serious Games Summit in Washington D.C, and discussed opportunities for the game industry to work with Universities.
Technological Literacy
My current on-going project is the "What the Tech!" radio show which airs weekly on WXXI AM 1370 on Saturdays at 1:00 a.m. (repeated Monday's at 11:00 p.m.) I designed the show, in part, in response to the "Technically Speaking" report of the NAE's technological literacy study. You can download a paper written for the Media Ecology Association's Une '04 conference on the show's design. I also chaired a panel on Computer Games and sat on a Digital Poetry panel as part of the conference.
Other projects on the drawing board include a museum exhibit on machine vision as a collaboration between RIT and the George Eastman House and a "Technology Bootcamp" seminar series for journalists.